Saturday, July 25, 2009

Jonny Quest - The Real (Bad) Adventures

Back in 1996 - about a year after I graduated high-school - there was a HUGE premiere for the revival of Jonny Quest. This new series was titled "The Real Adventures of Jonny Quest" (as opposed to the 1960s show which was fake?) and it was shown on multiple networks. With all the hype I couldn't help but get excited. I was a casual fan of the original show and I desperately wanted a new action/adventure cartoon to fill the void left by Batman the Animated Series. Much to my dismay however, this reboot turned out to be a mistake of Jar Jar Binks proportion.

I originally watched something like the first 8 episodes of this series before giving up on it (thankfully Superman premiered not too long after). But with the recent release of the first 13 episodes on dvd I decided to give the show a second chance. Well you know what they say, those who forget history are doomed to repeat it. Please note that this review is for the first 13 episodes of this series only. The show ended up running 52 episodes in total. I believe that the shows original producers were replaced so the remainder of the series might be better than what I saw here.

To start I would like to single out the biggest flaw of this series, the tone. Actually it would be more appropriate to say that the show had too many tones. There were episodes about religious zealot terrorists followed by episodes of aliens followed by episodes about saving endangered animals followed by episodes about a mad geniuses attacking through virtual reality and best of all an episode about ghost pirates (we'll get back to this one later, trust me). None of these themes is really that great (well maybe the ghost pirates is great) but it's the use of all of them in such a small number of episodes that proves so problematic. You just can't go from "save the whales" to "there is an alien posing as the vice president", it's too jarring. Your show needs an identity, something that the audience can always anchor itself to. Instead the produces of The Real Adventures of Jonny Quest just throw as many popular ideas of the time at us as possible and thrust the characters into each premise with no concern about how much sense any of it makes.

As for the series cast, it consists of Jonny Quest, his father Dr. Benton Quest, family body guard Race Bannon (ex-special services), Dr. Quests apprentice Hadji and Races daughter Jessie. Overall this would be a pretty solid base of characters if they had been properly developed. Unfortunately they all come off as generic stereotypes that serve no purpose other than to further the shows so-called plot. Jonny is brash, reckless but ultimately a good natured person who never pushes things too far. In other words he's boring. Jessie provides some much needed estrogen to the show but little else. Given her fathers background you would expect her to have a lot of military skill sets like hand-to-hand combat, weapons expertise etc. This happens to a extent but honestly you never get the feeling that the rest of the characters (she is usually teamed with Jonny or with Jonny and Hadji) really need her, or that they couldn't just as easily do what she can. Hadji serves up nothing more than Indian mystic wisdom cliches while training himself to be some kind of David Blane type endurance expert (so he can put himself into trances so you think he's dead and he can hold his breath for a long time). Race is a body guard with military ties, that's about all I got from him in the first 13 episodes. Finally Dr. Quest is ... well it's hard to say. He's supposed to be some kind of super geniuses scientist but he seems to spend all his time looking into the paranormal and searching for artifacts. More of an archaeologist/ghost hunter than a scientist I would say.

Another problem with the cast is that none of them have any notable flaws. That may seem like a strange thing to say, but having characters who are flawed in some way helps humanize them for the viewers. Make Jonny's reckless nature a problem that ends up hurting someone he cares about. Maybe Jessie has trust issues because her mom abandoned her. Have Race's past come back to haunt him due to questionable actions from his secret service days. You get my point, I want to have characters that grow and change with the show. I want them to have baggage from their past, not just stagnantly stumble their way from episode to episode never any different from the experience.

Alright now I want to talk about the show's writing a little bit; specifically I want to talk about the show's premiere episode "The Darkest Fathoms". In this episode we see the pirate ship of Blackjack Lee sink into the ocean's depths somewhere near the Bermuda islands. Of course there was treasure on board, treasure that Blackjack Lee swore no one would have. Skip ahead to modern times and some divers discover the ship (named The Ivory Web) while searching for oil. Well old Lee won't have none of that so ghost pirates attack the oil expedition. Naturally(?) Dr. Benton Quest is called in to investigate after the attack. Through a series of predictable events Dr. Quest and Jessie get captured by those pesky ghost pirates and Jonny takes off to rescue them. However it turns out they're not real ghost pirates (gasp!). They're just a bunch of shady criminals who are trying to get the gold for themselves and they're using the legacy of Blackjack Lee to scare off anyone who gets too close. To do this they have concocted an over elaborate plot complete with fog machines, wind machines and other special effects to make people think that there are real ghosts guarding the treasure. Now if this plot sounds familiar it's because it's the same plot of EVERY SCOOBY DOO EPISODE EVER MADE!! Seriously ghost pirates? Common Hanna Barbara haven't you covered this ground enough already?

Other horribly offensive plots include 3 "save the animals" episodes; one about elephants, another about a tiger on the loose in the city and the last involves whales. I'm all for going green and what not but after Captain Planet I have a violently allergic reaction to cartoons that preach at me. Also Alien in Washington is so stupid it made me want to travel back in time and punch the show's writer square in the neck. I mean an alien has spent years on earth posing as a human so that he could become vice president and try and stop our government from doing experiments in outer space. How exactly did he come up with this plan? It takes years of political service, maneuvering and media scrutiny for someone to be able to serve in this position of office. Did you start preparing for this knowing that we would some day start experimenting in space? Because this strategy would take years to pull off, not months. What if the presidential candidate doesn't choose you as a running mate? What if you had lost the election? The plot holes in this thing are so big you could fit Rosie O'Donnell's head through them. It would have made more sense for the alien to have taken over the vice presidents body, but the show actually makes a point to tell us that this was not the case. There were several other "alien" themed episodes that were nearly as bad; you can just imagine the shows producers and writers sitting around trying to come up with ways to emulate and leach off the success of the X-files (one of the biggest hits on TV in 1996).

The production quality of these episodes also falls far short of the standards for the time. Based on the inconsistent look you can tell that the animation was sourced out to different studios. The quality of this animation ranges from passable to awful. There are some episodes where the characters are truly flat, with no shading or depth at all. The backgrounds lack any detail or stylization. The merging of CG backgrounds and cell animation is so bad it looks like an armature did it in Photoshop. Character models are inconsistent with changes to hair color and even age happening regularly (Jonny will look 13 in one episode then 16 in another!). Lastly the CG realm of Quest World has aged really badly. Even at the time this was not impressive CG but compared to the standards of today - even TV standards - this stuff is laughable.

Voice acting is at least passable. The characters all have distinct voices that fit their design. Hadji and Races accents are not the best, but I've heard worse. The shows music is serviceable as well. It feels kind of strange to have to use aspects of the show I consider average as a means of complementing the series, but there just isn't much to celebrate here. Actually I do want to call out one aspect of this show that I was impressed by, people die. If you know anything about action/adventure cartoons you know that people - even villains - rarely die (don't want to scare the kids after all). So the fact that numerous people - good and bad - bite the big one in this show was very surprising. And the deaths weren't exactly tame ones either. One villain is stomped to death by an elephant. The oil expedition divers from the premiere episode freeze to death when their heat supply is cut off. Another villain is even mauled by a tiger. Now none of these deaths are shown on screen of course, but the implication is obvious. For a show like this to have the guts to tread on such taboo ground is something to be applauded. Even now it's rare to see people die in an action/adventure cartoon.

As you can tell I didn't like this show. Have I been a little hard on the series? Maybe just a little, but I stand by everything in this review. Much of my displeasure comes from when this show was and not just what this show was. I hold any action/adventure cartoon made after 1992 to a higher standard than the shows that came before (the GI Joes and Thundercat type cartoons). This is because Batman the Animated Series set a higher bar for the genre and any show that was made after that should - at the very least - try and meet or exceed that higher standard. Instead The Real Adventures of Jonny Quest crawled under that bar without even looking up to see where it was. I have no idea if the remaining 39 episodes of this show are any good, but I will say that you should avoid these first 13 at all costs.

Sunday, July 12, 2009

Legion of Super Heroes - Why do the good die young?

Not too long ago I finished watching the 26 episode run of the Legion of Super Heroes. This was an unfortunately short lived series that aired on the Kids WB starting back in 2006. When the Kids WB went bye-bye, sadly, so did this show. Ultimately the series ran two seasons (13 episodes each).

Season one primarily deals with Clark Kent being brought to the future by the Legion of Super Heroes so that they can help him become earths greatest champion Superman. In return (when he returns to the past) the legacy of Superman will serve as an inspiration to the Legion (yeah it's kind of a mirror within a mirror thing). It may sound a little confusing but this theme really works well, especially when we see Clark struggle with the burden of becoming a legend.

The show's not all about Superman though. The cast of heroes includes (as evidenced by the shows name) the Legion of Super Heroes. Legion characters from season one include Lighting Lad, Phantom Girl, Saturn Girl, Timberwolf, Triad, Brainiac 5 and Bouncing Boy. Other Legionaries show up as well but these are the ones most often used. With a cast this large it's easy for characters to get lost or underdeveloped. Thankfully the shows writers do an excellent job of exploring each character throughout the first season. From Bouncing Boys insecurity to Phantom Girls strained relationship with her mother to Lighting Lads conflicted relationship with his brother (and later Cosmic Boy) just about everyone gets a dedicated episode (though some get more than others).

Character relationships are also well developed. Notables include Lighting Lad and Saturn Girls budding romance as well as the seemingly mismatched Bouncing Boy and Triad. Brainiac 5s hero worship of Superman is also fun to watch, particularly because he is also serving as a bit of an adviser and guide to Clark on his journey to become Superman.

If I were to offer any criticism of season one it's that I felt the show could have gone a little further with its character development. Also the Clark Kent learning to become Superman theme seems to disappear later in the season. Overall these were pretty small complaints though and the rest of my  production expectations were met (solid animation and production/character design, good sound and music, fantastic voice acting, writing, dialog etc.).

On to Season two. The second season of this shows jumps two years into the future. Of course we're talking about the future to begin with so let me clarify, the shows characters are all two years older. This is a little odd and unexpected at first, but you quickly become accustomed to the change and I found the show was better for it. I honestly do not know if this was an organic change the shows producers had intended from the start, or perhaps a response to criticism from the previous season. Either way I liked it.

The season premiers with the Legion going to the future (What's that you say? You thought the Legion was already set in the future. Well they are but that was the 31st century. They're traveling further into the future, the 41st century) to help a cloned Superman fight the villain Imperiex. You see in the future (I mean the futures future) earth is getting whooped on by Imperiex and his ginormous army. The only hope for us is to clone earths greatest hero Superman. But that's still not enough to stop Imperiex so this new Superman travels to the 31st century to recruit the Legion for help. Got all that? Good. Anyway they end up beating Imperiex but don't finish the job. As a result Imperiex escapes to the past (the past being the 31st century) and wages his war on the universe all over again.

That sets up Imperiex as the seasons overarching villain. This is another change from season one (which did not have an overarching villain) that I approve of. Anyway the Legion go back to the future (I mean the 31st century) along with cloned Superman to, once again, stop Imperiex. To do this they recruit modern day Superman (the original from season one) to help them. So essentially we have two supermen. The original big blue boyscout and his edgier, moodier, doesn't play well with others clone. Still with me? Good.

I'll spare you any more confusing synopsis now and focus on the season in broader terms. Once again the show does a great job of giving each character their own episode so that we can explore them in depth. Timberwolf has a nice episode dealing with his fear of his own primal nature and animal side. Lightening Lad finally gets to settle things with his brother. Best of all Brainiac 5 faces down his own demon, his evil ancestor Brainiac 1. Previous character dynamics are still present as well, but much to my disappointment they are still not fully developed (Saturn Girl and Lightening Lads romance, Bouncing Boy and Triad as well).

Visually the show is actually better in season two. The animation feels cleaner and more detailed. The action sequences are more vivid and the overall design is just stronger. The music and voice acting are top notch once again.

I do have one complaint I want to call out from this season though. Chameleon Boy. I am familiar with the comics, and I've always liked the character but he comes off very generic in the show. Generic in what way you ask? Well if you've ever watched Teen Titans just imagine an orange Beast Boy with tentacles instead of hair and you got Chameleon Boy. Actually Beast Boy is probably a little sillier than Chameleon Boy but my point is that Cham (as his friends call him) ends up feeling like some cliched shape shifting goofball for the team to poke fun at. A role that many of us had already seen played out in the Teen Titans cartoon just one or two years prior to this. Personally I wish they would have found a better purpose for the character.

To conclude I would have to say that season two of Legion was a significant improvement over season one (and since I liked season one that's pretty impressive). The more mature characters and themes were a step in the right direction and given another season I think the show could have gotten even better. But this was not meant to be. Luckily each season is self contained. What I mean is that each season has a beginning, middle and end so you're never left with unresolved story lines. At worst there may be a little set up for season three but not enough to bug you. If you're a fan of Superman, or the Legion of Superheroes or just good action/adventure cartoon you should check this series out.

DVD Notes: Only season one of this series has been released on DVD to date. There are no indications that the second season will ever be released.

Saturday, July 4, 2009

C.O.P.S. - Fighting crime in a future time (god help us all)

C.O.P.S. (Central Organization of Police Specialists) was an animated television show from the late 1980s (it premiered in 1988). In case you don't know, most action/adventure cartoons from the 80s were used as springboards/tie-ins to large toy lines. In other words kids watched the cartoons then begged mom and dad to buy them the toys (shocking I know). Well even though this practice continues today, the Regan years were really the hay-day for this type of thing; shows like GI Joe, Transformers, Thundercats and He-Man were massively successful and C.O.P.S. was one of the last shows to try and cash in on this tried and true formula. Unfortunately (for the show not us) it was never able to achieve any significant success and ended up only producing 65 episodes (this is a lot by today's action/adventure cartoon standards but back in those days 65 episodes was just a single season).

That's enough of a hackney history lesson, let's break this show down to see just how good and bad it really was. To lead off I want to provide the following frame of reference. All action/adventure cartoons prior to Batman the Animated Series are horrible. So when I review a show like this it's meant to be in context to other shows of that time period, not the cartoons we enjoy today. Lastly, I was only able to watch 22 of the shows 65 episodes (apparently Shout Entertainment meant to do 3 volumes of 22 episodes on DVD but stopped after one. UPDATE: As of 2011 Mills Creek has  released all 65 episodes over two separate DVD sets).

The concept of COPS is simple enough. In the year 2020 (not that far off now) Empire City is caught in the grip of the evil mobster Big Boss. Helping Big Boss terrorize Empire City (mostly by stealing) is his gang of crooks: Berserko (Big Boss' semi-retarded nephew), Dr. BadVibes (mad scientist), Turbo Tu-Tone, Rock Krusher, Ms. Demeanor (who looks like a cross-dressing dude and whose name even sounds a lot like Mister Meaner at times. I always wondered if that was intentional) and Nightshade (catburgler).

Standing between Big Boss and our fair city are the (you guessed it) C.O.P.S. They are led by B. P. Vess AKA Bullet Proof (B.P. Vess, Bullet Proof Vest. Get it?), Mainframe (computer specialist), Hard Top, LongArm, Mace, Mirage, Bowser and Blitz (a guy and his robot dog), Sundown (a cowboy. That's right I said he's a cowboy) and some other ones I don't feel like mentioning since I'm sure you get the point. All in all it's not an entirely bad concept, but it's not a particularly great one either. Very few of the characters really standout, though the shows creators tried to hedge their bets by having so many. Ultimately I think that young boys (the shows target audience) were going to be more drawn to a giant transforming semi-truck than a guy hauling around a battering ram.

The show's writing on the other hand was not so mediocre. It was terrible. Now I have to say again that all of these types of shows from the 80s had bad writing, but the writers on C.O.P.S. really seemed to not care. I hope I'm wrong but it feels like this show was just a paycheck to these people. Specific things I hated when watching the DVD box set were as follows. The terrible dialog. It's stilted, awkward and corny (especially the shows catch phrase "It's Crime Fighting Time"). The complete lack of suspense. Now of course no one is going to die, but at no point in the show do the writers manage to establish even the slightest sense of danger. Not even when B. P. Vess is first injured and medically altered to become Bullet Proof do you get the impression that he's hurt. I mean the guy is just talking and acting normal, but he may die at any minute? Finally the out and out silliness of some of the stories. A guy robbing banks with bugs he keeps in his hive hat. Berserko's theft of a giant balloon. Midget thieves hiding out in an orphanage posing as babies! Common, I know this show's for kids but give them a little more credit than that; no wonder this show has so little nostalgia factor.

Normally I would not spend a lot of time talking about the voicing talents of a cartoon. Over the years I've just come to expect - at the very least - relative competence. So the reason I'm going to focus so much on the voicing talents of C.O.P.S. is because of just how unbelievably bad the voices in the series were. The acting is so terrible in fact, I would have to put this show on par with Thundercats as the worst sounding action/adventure program of the decade.

So let me define "unbelievably bad". The character Big Boss is a fat, glutenous, ugly monster of a man. He carries around a cigar and is loosely based on the Edward G. Robinson movie mobster Johnny Rocco. Now if you know a little Looney Toons history you know that Johnny Rocco was the basis for the famous Bugs Bunny episode where he battles the mobster Rocky. Naturally Mel Blanc did a hilarious spoof of the Johnny Rocco voice, especially his over emphasis of the "mahh" and "seeee". Well Big Boss is like listening to an exaggerated Mel Blanc Rocky. Where Rocky was a funny over the top caricature Big Boss is like a caricature of that caricature. In short, this terrible impression is so outlandish and over the top you can't stand it. That combined with the aforementioned terrible dialog produces a character who sounds nothing like what he appears.

Other terrible impressions include Squeeky Kleen, whose voice is based on Peter Lorre. He sounds so nasally you would think he was some kind of servant to a mad scientist in a Ed Wood horror movie; instead he's an OCD butler/chauffeur to Big Boss. Finally there's Berserko. Berserko was designed to be a grossly incompetent, overly stupid criminal. To help get this across the show gives him this very strange Bobcat Goldthwait type voice. Though I think the similarity was unintentional the result was - once again - awful.

The rest of the show's character voices are not as offensive but are none the less bad; even by the standards of the time. I don't know who to blame for this, the sub-par voice actors, a terrible voice director or the shows producers; probably all three. Regardless I found myself groaning and rolling my eyes just about every time someone spoke on the show.

Fortunately the visuals in  C.O.P.S. fare much better. Though the animation was pretty typical for the time period (awkward, unnaturally stiff movements) many of the shows backgrounds and design work were in fact excellent. Being set in the future there were - of course - robots, hover cars and other future tech. that needed designed. While other shows from the 80's (such as Defenders of the Earth) also had the same necessity, C.O.P.S. really excelled in this department. I especially enjoyed the vehicle and robot design as well as the detailed backdrops found in many of the episodes.

Another visual aspect of the show I liked was the use of highlights and shadows. Many of the reflections on things such as metal and glass looked fantastic as did the shadow effects when characters were driving in the standard issue C.O.P.S. cars (the front of the car was slatted like blinds and the animators did a great job of moving the horizontal shadows over the interior while the vehicle was in motion). You could tell that there were people working on the show who really cared about these details and took the time to render them admiringly. It's sad to think that while the writers and voice actors were hacking out their portion of the show that production and character designers, animators and background painters were putting a lot of love into their work. Still it was that attention to visual detail that helped get me through all 22 episodes of my DVD box set, so for what it's worth thanks.

Taken in its entirety I would have to say C.O.P.S. is a pretty bad cartoon, even for its time. It had thinly veiled PSA lessons for kids (don't steal, listen to your elders etc.). It was a victim of the heavy handed Standards and Practices of the time (minimum violence, in fact you would be hard pressed to find a single animated punch that actually connects with its intended target) and it had plenty of marketing tie-ins (comics, toys etc). Would I recommend this show to anyone? Only if you have a lot of nostalgia for the series (I for one had just entered my teens when this show started so I was already too old to look past the obvious flaws) otherwise you should best steer clear.

UPDATE: As of 2011 Mills Creek has  released all 65 episodes of this series over two separate DVD volumes. So basically you can now purchase the entire series pretty cheaply if desired.