Sunday, April 24, 2011

Thundarr the Barbarian - Lords of Light, this is still a fun show.

Have you ever asked yourself "What would happen if Conan the Barbarian was given a lightsaber and forced to fight evil in a post-apocalyptic future"? Who am I kidding, of course you have. Thankfully, the answer to this question can be found in the Ruby-Spears show Thundarr the Barbarian. Premiering in 1980, Thundarr the Barbarian was a half-hour long action-adventure program that took some of the more popular ideas of its time and merged them into a simple minded, yet enjoyable show.

I was definitely a fan of Thundarr back in the early 1980s. Naturally the biggest reason for this was the "Sunsword" wielded by Thundarr himself. Being a huge Star Wars fan, I pretty much fell in love with any weapon resembling a lightsaber back then, and this show took full advantage of that fandom. While only 21 episodes in length, Thundarr has still managed to keep himself relevant with channels like Cartoon Network and Boomerang airing repeats regularly. Now, some 30 years after its premiere, the entire series has been collected in a four-disc manufacture-on-demand DVD set available at the Warner Brothers Archive. Having had a chance to re-watch this childhood favorite for the first time in over a decade, I am pleased to say that Thundarr - though cheaply produced and completely devoid of substance - is still a very entertaining show.

There is no real overriding story to Thundarr the Barbarian, just the setup introduced in the show's title sequence. Basically, a runaway planet (I blame the parents) hurtled between the earth and the moon causing catastrophic destruction. The resulting natural disasters cast human civilization into ruin, and mankind was all but wiped out. Two-thousand years later, earth has been reborn as a strange and savage world where both super-science and sorcery now reign supreme. No longer the dominate life form of the planet, humans find themselves constantly under attack from evil forces that seek to either enslave or destroy them. Fortunately Thundarr and his companions - Ukla the Moc and Princess Ariel - have chosen to wander the desolate wastelands of earth and fight for truth and justice.

With a premise like that, it should be no surprise that Thundarr was an episodic cartoon series. The stories were all self contained and usually followed the same recognizable pattern. Thundarr, Ariel and Uklah ride out of the wilderness and discover a group of people (usually humans) being attacked/captured. Our heroes then intervene - with varying degrees of success - and eventually chase off the attackers. Realizing that the only way their new friends will ever be free of tyranny, Thundarr and his comrades then set out to rescue any captured victims and defeat the evil creature(s) responsible. Of course it would be an exaggeration for me to say that all of Thundarr's 21 episodes followed this same formula, but at the same time I wouldn't be all that far off either. Yet despite these paper thin plots, I found the repetitive storytelling in Thundarr strangely entertaining.

One of the reasons I liked this show's writing is because Thundarr - unlike the other action-adventure cartoons that followed it - doesn't dumb itself down for the audience. Sure, there's no substance to the story, or clever subtext with layered meanings, but at the same time there's also no "cute" animal sidekicks or public service morals either. Violence was tame of course, but nowhere near as bad as the other 1980's action-adventure programs. Additionally, the small number of episodes created for each of Thundarr's two seasons helps keep the series from becoming stale. In short, Thundarr the Barbarian doesn't wear out its welcome and rarely panders to its audience - or their parents - while trying to be something that it isn't. Cartoons like GI Joe, Transformers, He-Man and Thundercats would have been much better off had they been able to display a similar brand of integrity.

The show's characters - much like its plot - manage to be both one dimensional and fun at the same time. Thundarr himself is every bit the barbarian the show's title implies. He's loud, boastful and thinks every problem should be solved with either his sunsword or his fists. His flippant disregard of female opinions with a roll of the eyes while muttering "women” is also hilariously chauvinistic and backwards. Princess Ariel would be the beauty and brains of the outfit. Besides her good looks, the young sorceress possesses extensive knowledge and insight into the world prior to the "Great Cataclysm", and uses that information to both educate her companions and reward us - the audience - for knowing what is happening before the exposition kicks in. Ariel is also the obligatory magic user/supernaturally sensitive member of the group, an action-adventure tradition that has only grown over the years (seriously, just off the top of my head there's Ariel, Jedda from Defenders of the Earth, Niko from Galaxy Rangers, Cheetara from Thundercats, Tula from Pirates of Darkwater and - more recently - Gwen Tennyson from Ben 10). Ukla is a Chewbacca knockoff, both in appearance and purpose. He's incredibly big and strong, loses his temper easily and communicates with a series of strange growls. Ukla also serves up a good portion of the show's comedic relief by falling into funny situations resulting from his diminished intelligence, brutish strength or fear of water. As I said before, none of these characters have any depth or dimension to them. They take nothing away from their journeys, the interpersonal dynamics never change and the characters don't evolve as the series progresses. That said I never felt frustrated by Thundarr and his friends. The show's episodic format - along with the character's charm - helped me to just sit back and enjoy the ride.

Obviously there's nothing brilliant about Thundarr (whether it be the character, or his show). The cartoon was insanely formulaic and used convenient deus ex machinas far too often. The characters were similarly one dimensional and the stories completely devoid of substance. Compare this to the action-adventure standards that would come about in the early 1990s, and you would be justified in calling this show bad. Yet, when you consider the time period this show was created in - as well as the egregiously bad cartoons that would follow it - I can't help but cut Thundarr some slack. Though neither clever nor original, I still found this program both fun and easy to watch, like reading an old 1960s comic book.

Probably the biggest reason Thundarr succeeds, however, is the visuals. While the animation itself is very low budget - with minimal movement and recycled animation sequence being the norm - the background and production design for this series is phenomenal.

I mentioned before that watching Thundarr the Barbarian is like reading a good 1960s comic book. Well a big reason for this is because the bulk of the series design was done by the great Jack "King" Kirby. Now I'm not old enough to have enjoyed Jack's work when it was first published, but like any good comic fan, I spent much of my youth reading reprints and old torn up copies of Kirby's great runs on Fantastic Four, Captain America, The Avengers and X-Men. That being the case, it was an absolute treat to see all the great "Kirby Tech" (an endearing nickname given to the way Jack would render advanced technology) and character design work this legendary artist did for the various wizards, mutants and other creatures permeating the show. To be clear, the main character designs for Thundarr, Ariel and Uklah were NOT done by Kirby, but instead by Alex Toth. Toth was another veteran comic book artist, but while his work in that medium was impressive, he is best known for the Hanna-Barbera animation designs he did on shows like Space Ghost, Birdman, and the Herculoids. Like Kirby, Alex Toth was a master of his craft and it was a real pleasure to see his work on display here.

Besides the series design, Thundarr's backgrounds also provide a feast for the eyes rarely seen during this time. Being that the show was set in a post-apocalyptic future; crumbling cities, overgrown vegetation and overturned vehicles make up much of the show's landscape. This desolate, deteriorating reality is so well designed and rendered that it practically becomes a character all its own. True, the quality of these illustrations do vary - with some clearly showing their budgetary limitations - but the strength of the design always shines through, and the show looks great because of it.

Without question, the animation of Thundarr the Barbarian's is poor. Movement was sparse and stiff, there was a ton of recycled scenes (especially the ones where they're riding their horses) and animation glitches were not uncommon (keep an eye out for whenever Thundarr loses his sword hilt, you'll almost always see it show up on his wristband, even though it shouldn't be there). Still, the masterfully designed characters - and world - make this show's visuals a resounding success. Compared to the work coming out of Hanna-Barbera and even Warner Bros. at this time, I'm very impressed with the presentation and creative talent Ruby-Spears gave Thundarr.

Unfortunately, the voice acting in Thundarr is very much a product of its era. Outside of the solid work by Robert Ridgely (Thundarr) and Nelie Beliflower (Ariel), most of the voices in this show were either generic or repetitive (sometimes both). The villains were especially bad since many of them shared the same raspy, echoey voice found far too often in this genre. Equally bad was the in show music which was very recycled and unimpressive in its execution. So basically, the audio portion of Thundarr falls pretty flat. It's not horrible mind you, but doesn't rise above its peers and is often surpassed by them.

Thundarr the Barbarian is not a show I recommend for everyone. Unlike other cartoons of this time period, however, I do whole heartedly suggest that fans of the program pickup this MOD set. While many people have found themselves frustrated with the action-adventure shows of their youth, I think the potential for disappointment is far less likely here. The DVDs themselves are completely barebones - with absolutely zero extras - and the packaging/presentation is decidedly manufacture-on-demand. Still, the video quality is good - though clearly not restored - and the content more than makes up for the lack of extras.

Friday, April 1, 2011

Batman: Mystery of the Batwoman is better suited for primetime

Of all the feature length Batman cartoons to take place within the DC Animated Universe, Batman: Mystery of the Batwoman is by far the least impressive. While on the surface this may appear to be a declaration of failure, the truth is Batman's DCAU films are just too good for Mystery of the Batwoman to live up to. There's Batman Mask of the Phantasm, considered by many (myself included) to be THE quintessential Batman movie, Batman Subzero, an amazingly touching film where the villain is practically the star, Batman/Superman World's Finest, the greatest cartoon superhero team-up ever (despite being a television crossover) and Batman Beyond: Return of the Joker, a beautifully animated DTV that somehow managed to resurrect the original Joker without being cheesy about it (truth be told, it's pretty darn twisted). Compared to these films, Mystery of the Batwoman just doesn't measure up with its unambitious story and TV quality animation. Even the involvement of Alan Burnett - the man responsible for writing Batman Mask of the Phantasm - isn't enough to make this film anything more than average.

The story of Batman: Mystery of the Batwoman is a simple enough one. Gotham city has a new crime fighter, and she's sporting the same symbol as the city's most famous vigilante Batman. With a reckless disregard for human life, this Batwoman is dead set on taking down the villainous trio of Rupert Thorne, Carlton Duquesne and the Penguin at any cost. Unhappy with the methods employed by this new "hero", Batman begins to investigate the identity of Batwoman while himself trying to stop the Penguin and his partners. Every time Batman thinks he's close to uncovering the truth about Batwoman, however, his suspect is cleared of involvement and the Dark Knight must start his investigation anew.

On a technical level, the story done by Alan Burnett for Mystery of the Batwoman is pretty well constructed. Burnett cleverly crafts a tale that keeps the audience guessing about the identity of Batwoman up until the third act where the big reveal finally takes place. Unfortunately, the actual impact of this unveiling just doesn't feel all that substantial. It's hard for me to discuss the reasons why this reveal doesn't work without spoiling the surprise, so I'll just say that this mystery - though well hidden - doesn't have the emotional impact that Batman Mask of the Phantasm had, even though Burnett was clearly trying to channel the success he had with that earlier story. Still, there's some nice subtly to the stories writing with lots of details becoming more obvious upon second viewing.

Unfortunately, the scope and emotion in this movie just doesn't feel DTV worthy. Between the unimpressive weapons manufacturing mcguffin and the poor characterization, I just don't see why this story warranted a feature film video release. One example of this can be found in Burnett's attempts to give back-story to the numerous suspects and new characters used in Mystery of the Batwoman. Though admirable in effort, far too many of  these characters either end up being underdeveloped (Sonia) or uninteresting (Kathy). In fact, the only person I had any emotional sympathy for was Roxanne, everybody else felt like a cipher. Characters outside of the Batwoman mystery don't get any better either. The criminal team of Penguin, Thorne and Duquesne just isn't all that impressive, and their nefarious scheme to manufacture and smuggle hi-tech weapons is exceedingly generic. Even the latter inclusion of Bane into this story does little to help these lackluster antagonists. If this were just a two-part TV story, I wouldn't have a problem with the scope of this plot. But turning something like this into a feature length film doesn't feel appropriate. DTV stories need to be more visceral, the villains more threatening and characters more engaging. Such was not the case with Mystery of the Batwoman.

Another thing that bugged me was the awkwardly romantic conversation between Barbara Gordon (Batgirl) and Bruce Wayne (Batman) early in the film. Why was this even in the movie? Besides the fact that a Bruce and Barbara hookup is exceedingly creepy (after all she was dating Bruce's former ward Dick Grayson - the original Robin - in Batman Subzero), it serves no purpose to the rest of the story, and - given the movies ending - feels very out of place. Now, I'm guessing the reason this scene was included was to tie this movie into the Batman Beyond timeline (Bruce and Barbara are former lovers in that show ... which I find disturbing), and thus solidify the continuity between Batman the Animated Series, Batman: Mystery of the Batwoman and Batman Beyond. Though this would make sense, I still feel this exchange was an unnecessary interruption in the story (Barbara doesn't even show up throughout the rest of the film) and ultimately takes away from the character dynamics being created for the movie.

So clearly I had some issues with the writing of this film. A lot of these problems stem from an overabundance of characters, others from the scope of the plot and some are just personal (I have no idea why I'm so hung up on Batman and Batgirl's romance; I just can't stand it for some reason). All that said, I still admire a lot of the craftsmanship put into this story; the pacing is solid, the mystery is well hidden and the humor is pretty good. As I said before, this would have made a great two-part story for Batman the Animated Series, but it's not nearly meaty enough to warrant a DTV.

My avouchment that Batman: Mystery of the Batwoman is better suited for TV doesn't end with the story though. I also feel that the visuals in this film would look more at home in an animated series than they do on a direct-to-video feature. It's not that the film looks bad or anything (because it doesn't), it just isn't very theatrical. Compared to other Batman DTV's, and even the Batman/Superman TV crossover, the animation and staging found here looks very pedestrian. Though generally stronger than your average episode of Batman the Animated Series, I can remember numerous episodes from that same show with better visuals than Mystery of the Batwoman.

Another unimpressive area of the film would be in its design. Batwoman's silver costume just doesn't quite fit into the Batman universe, the hi-tech weapons are too sci-fi (like something out of Superman) and the backgrounds - though well rendered - lack ambition. This is doubly disappointing since the film was created in 2003 when DTV quality was supposed to be on the rise. Heck, Batman Beyond: Return of the Joker was released four years earlier and its character design and backgrounds were much stronger than this.

It's not that the visuals in Batman: Mystery of the Batwoman are bad, they're just not good enough to warrant their medium. Not only is the films animation eclipsed by all of the previous Batman DTVs, but also by numerous Batman the Animated Series episodes and plenty of other DTV features outside of the DCAU. Normally I wouldn't make such a fuss over a movie that technically looks solid, but when you're a part of the Batman franchise, expectations can run rather high.

Fortunately, the voice acting in Mystery of the Batwoman does live up to its predecessors. Being that the story takes place within the DC Animated Universe, almost all the voice actors from the original Batman cartoon showed up to reprise their roles. In fact, the only disappointment I had with the voice over work in this movie was with the Penguin. Instead of Paul Williams (the original voice actor for the Penguin) we got David Ogden Stiers, a significant step down in my opinion. To be fair, Stiers does give a pretty decent performance, but Williams had such a unique voice one cannot help but notice his absence. Other than that, this films cast is excellent.

Musically I thought the score for Batman: Mystery of the Batwoman was pretty good too. It definitely had a sound all its own, and the Batwoman theme music was a nice touch. While I wouldn't rank it above the other Batman DTVs, the audio portion of this film holds its own rather nicely.

Taken as a whole, Batman: Mystery of the Batwoman is a decent film. The production value isn't what it should be considering when it was made, but the writing - while a tab unambitious - does have some nice touches and is well refined. When compared to the animated Batman features that came before it, however, this film comes up very wanting. Things like the animation, character selection, and story just scream TV, as does the full frame aspect ratio (which really should've been widescreen considering it was released post 2000). Additionally, the DVD itself has some compression issues, with banding occurring more than once during the course of the film. If you're a fan of Batman the Animated Series (or more specifically the New Batman Adventures), Mystery of the Batwoman is worth a watch (though I probably wouldn't recommend buying it). If, however, you are just looking for a really good animated Batman feature, I would suggest going with any of the aforementioned DTVs I listed throughout this review before bothering with Batwoman.